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S. J. Kincaid

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In S. J. Kincaid's fast-paced and humorous sci-fi Insignia trilogy, the earth is in the middle of World War III when teen gamer Tom Raines is recruited to train with other young cadets as a pivotal member of the elite combat corps, the Intrasolar Forces. At the Pentagonal Spire's training academy, he makes the best …

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Tom Raines is about to break through the impossible... Tom Raines and his friends return to the Pentagonal Spire for a new year, eager to continue their training for the elite Intrasolar Forces. But they soon discover troubling changes. Strict new regulations, suspicious agents in positions of power and the revelation …

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What if playing computer games could save the world...and the Government's secret weapon was you? Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might …

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"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--